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This repository stores the information for the paper "MAACO - A Dynamic Service Placement Model for Smart Cities"
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An implementation of the paper 'Real Time Fur Over Arbitrary Surfaces' by Lengyel et al. This uses the technique of 'shells' to approximate fur for rendering in real-time. Written in C++ and GLSL for OpenGL
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Upload of my physics engine code. Support for particle-system and rigid body physics, with collision detection and contact modelling.
Written in C++ for OpenGL.
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Shengzhou Luo / cuda-visibility
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This repository contains supplemental results for related papers.
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Very much unfinished attempt at an Argon2 GPU cracker for the CS4400 module
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